Thursday, 20 December 2012

Never tell me the odds!

This week in...


The DnD guys all managed to assemble so we could continue our epic quest. Our party chronicler, a Barbarian Dwarf has been keeping track of our progress. I am a little disappointed that he hasn't recorded our progress in first person as diary entry's as his character is rather interesting. When we left off, the platform we were standing on was disintegrating.  Here is some of his work.

"Concerned about our unsteady footing, and the apparent endless void below, the group tied themselves to each other with generous lengths of rope and set to navigating towards the larger platform ahead.
Abruptly, the stone path began to crumble and break up! Forceful gusts of wind threatened to cast us into the void, yet we managed to remain fairly steady.
Thom was above these trivial concerns - literally floating above. He perceived that the magics in this place were elemental in nature, and quite malleable before the force of his will.
After briefly testing his power, he attempted to remake the platform beneath our feet and met with some success. The party breathed a collective sign of relief as the prospect of tumbling into the abyss grew more distant.
Behind us however, swirling flames continued to advance. Thom's efforts to remake the path were effective, but he saw that he couldn't outpace the flames behind.

In a flash of inspiration, he instead thrusted the remade platform forward with psychokinetic force, sending it hurtling towards the cultists. 
Worried by our sudden advance, the cultists sent flaming elementals to impede us, but Thom's will sent them directly back at their would-be masters.

A moment later, we were upon the cultists. Our floating lifeboat smashed with tremendous force into a ridge, pulping an unfortunate cultist while the rest of us vaulted to safety.
Before us, we saw what we presumed to be the Eye of Morcar - a large orb of darkness filled with glittering points of light - held within a cage atop a pillar that rose from the stone.
Some cultists had already been set upon by the fire elementals that were turned against them, others were preparing for battle.

The rank-and-file cultists fell swiftly to our assault, yet their leader offered greater resistance. He rushed to the orb and used its magic to try immobilizing our group.
He was only partly successful, and we quickly knocked him away from the orb. Thom found that he could tap the orb's power himself, so he used it to augment his attacks. 
Hoping to find strength in evil snake-related power, the cultist leader transformed himself into a giant python!
This did him little good as he was immediately beaten back with greater force and hurled from the edge into the abyss below. 

Before slipping to his doom however he managed to use a geyser of his own foul blood to create a fearsome giant crocodile, intended to finish us off. 
Indeed it proved tougher than its summoner, mauling several of us and gnawing Duerim into a dangerously bloody state before finally succumbing to its own injuries.
Fortunately, it never managed to actually swallow the dwarf - perhaps due to his spirited resistance and repeated assaults, or maybe due to the taste.

As Thom neared the orb, he studied its nature and realized he could manipulate it. He magically shrunk it to a reasonable size, and took possession of it as we turned from the fallen beast to figure out our next goal."

I joined in another game of Deathwatch at the local club and was invited to participate in a regular campaign.
in the mission I played the kill team was tasked with investigating a small settlement that was abandoned after some rumored monster sightings we restored power to the town and cleared all the structures, in the process we slew eight elite Genestealers. Five of the fell beasts were downed by my Dark Angel Rafen.
There was some minor damage to the civilian structures. Our assault marine used a krak grenade to open a new doorway and Rafen tried to flush a Genestealer out of a house with a flame thrower the house and Xeno were both reduced to ash.

Victory! was the cry of the Britannia armored forces. Dystopian  Wars exploding dice worked in my favor last week there was a repeat of a exploding tank damaging the firing squadron, only this time it was my opponent that was on the receiving end of the backfire. My objective was the destroy all the large models as he only had one Sternpanzer I just had to focus all my fire. Inthe end it was my sole surviving small tank that dealt the final blow with an incredible series of exploding 6s.

It took the focus of my entire army
to crack the armor of the Sternpanzer.
My math is a little fuzzy but I think the
odds of rolling  8 six's in a row is 1,679,616 : 1

& Hobby

On Sunday before I headed to the Game club I spent some quality time with my eldest son painting some Space Marines I painted up Rafen my Dark Angel in the Deathwatch color scheme and my little Xman made up his own color scheme. I helped him with some techniques and showed him on my marine. otherwise I just let him go it, I was surprised how good it turned out. Now he is chomping at the bit to start his own army and start rolling dice.

He chose the melta gun because it looked the coolest.
The Blue and Gold armor has a nice contrast.
He even painted the purity seal. 

Black & silver with the Deathwatch
oaths inlayed in the silver.

Dark Angel Icon.

First Space Marine I have
painted in  years